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 Hyouton Clan jutsu and Vens jutsu

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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:06 pm

Bloodline: This unique bloodline is the ability to create ice on the whim and to travel through it. They can small amounts of water and can perform jutsu only using one hand. Please note that you need a source of water to do these moves unless you have the water collection skill.

Clan Techniques:

Academy Level Techniques

- Water Manipulation; One [Mizu Ayatsuri; Ichi]
From birth, some members of the Hyouketsu clan have the ability to mentally control water and ice. At a young age, this is shown by a near complete immunity to cold environments. Once the child matures, they may discover that they can mold water and turn it into ice. At this stage, however, only about a cup of water may be manipulated or frozen at a time. | Passive HP Bonus to anything made of Ice: 5 | Academy

- One-Handed Seals [Ichi-Te Inpu]
The secret to performing One-Handed Seals is one that has been passed down from generation to generation within the Hyouketsu. Like its name suggests, the user is able to perform any jutsu by making seals with only one hand. This, of course, is not to say that the user can't also perform seals with two hands. In fact, two-handed seals must be learned first. If the user is advanced enough in chakra, he or she is capable of performing jutsu that is at least two ranks lower then his or her own at the same time. | Passive | Academy

Genin Level Techniques

- Water Manipulation; Two [Mizu Ayatsuri; Ni]
At this stage, the Hyouketsu works on perfecting their ability to control water instead of the ability to control more water at once. Unlike the previous stage, the user can control multiple sources of water in a four foot area around the user, although he or she can still only control about a cup of water at a time. The freezing process also becomes more defined, allowing the Hyouketsu to form sharp edges in the ice, which means that small weapons can be created. The user is also learning to make colder and denser ice, meaning that his or her creations are becoming harder. | Passive HP Bonus to anything made of Ice: 10 | Genin

- Demonic Gateway [Makyou Kadoguchi]
The creation of the Makyou Kadoguchi is a secret technique passed along from generation to generation. It has been theorized that that the Hyouketsu bloodline stems from some connection with the Behemoth that has never been lost and that these mirrors are really a portal to the realm in which the Behemoth dwells. Regardless of the truth, this jutsu mere creates a 6' by 3' sheet of ice that can be slowly moved around. The ice, however, is not clear but appears as though there is something white between two planes of glass. If the user knows the Hidden Ice Technique, he or she can completely hide themselves within the Makyou Kadoguchi despite the fact that it is less then an inch thick. When one does so, they appear as though they are a portrait. | Chakra- 25 | HP- 20 | Advanced Genin | Requires Water Manipulation; Two and Clan Owner's Approval with Kage Approval.

- Frozen Ground Skill [Touketsu Daichi no Jutsu]
By rapidly condensing water into ice above the surface of the ground of a source of water, the user is capable of creating a large ice slick. Although Hyouketsu are capable of walking over the ice unhindered, others may slip on the ice. | Chakra- 10 (Per 3 Meters) | Genin | Must Know Water Manipulation; Two

- Flying Water Needles [Sensatsu Suishou]
By rapidly collecting small amounts of water, freezing them, and then projecting them the user can create a swarm of ice needles. | Chakra- 3 (Per Needle) | Damage- 2 (Per Needle) | Genin | Must know Water Manipulation; Two

- Hidden Ice Skill [Hitoshirezu Aisu no Jutsu]
By using a careful system of ice manipulation the user is able to mold ice around him or herself at a very rapid pace. This allows the Hyouketsu to move through ice and snow as though it where air or water. | Chakra- 25 | Genin | Must know - Water Manipulation; Two. Effect lasts two posts.

Chuunin Level Techniques

- Water Manipulation; Three [Mizu Ayatsuri; San]
The Hyouketsu's skill is refined even more. Now they can control how the ice breaks and reforms to make curved and smoothed edges, unlike the rocky and misshapen ones before. Many people that reach this stage even become artists, making complex and beautiful ice sculptures. In battle the user can easily make many small weapons such as kunai and shuriken. At this stage up to a pint of water within a five foot radius can be manipulated at a time. | Passive HP Bonus to anything made of Ice: 30 | Chuunin

- Snow Clone Skill [Yuki Bunshin no Jutsu]
A skill which creates clones composed of a thin layer of ice and water. The ice clones are significantly weaker than the user but are still capable of inflicting damage on the opponent. A clone is capable of taking two good hits before dieing. | Chakra- 8 (per clone) | The clones are considered to have one third of the creator's stats. | Chuunin

- Grip of Ice [Nigiri Aisu]
After getting the opponent onto icy ground (usually through the frozen ground skill) the user performs a sequence of hand-seals and causes the ice below an opponent to rise up and trap their feet in the ice. | Chakra- 20 | Chuunin | Must know Water Manipulation; Three. Strength of 5 required to get free.

- Ice Element; Crystal Snowflake [Hyouton; Kurisutaru Yukihakuhen]
The user condenses a large amount of water into a tiny ice sphere with only a quarter inch radius. When this tiny sphere hits something with enough force, it bursts open. When it does it creates seven pillars of ice instantly; one facing away from the impact, and six others on the sides. These ice pillars pierce anything in their path. | Chakra- 30 (Per Sphere) | Damage- 25 (Per Spear) | Chuunin | Must Know Water Manipulation; Three

- Ice Spears [Aisu Yari]
By condensing a large amount of water into ice, the user creates several large, 4' long spears. These spears actually resemble large icicle and can be projected with impressive force. This is basically just an upgraded version of the Frozen Water Needles Skill. | Chakra- 10 (Per Spear) | Damage- 20 (Per Spear) | Chuunin | Must know Water Manipulation; Three

- Demonic Gateway Ice Hall [Makyou Kadoguchi Ho-Ru]
An advanced form of the Demon Gateway, this technique creates a solid sheet of ice going in one direction. The direction can be going away from the user, into the sky, side to side to form a wall, or any other direction imaginable. After the large sheet of ice is created, it splits up into separate Makyou Kadoguchi. Once someone is of the jounin rank they can make two lines instead of one, and can even connect the lines. | Chakra- 20 (Per Mirror) | Makyou Kadoguchi's HP- 20 | Advanced Chuunin | Must know Demon Gateway and Water Manipulation; Three.

ANBU Level Techniques

- Water Manipulation; Four [Mizu Ayatsuri; Shi]
Now that the Hyouketsu has perfected his form, he now strives to perfect his strength. He has learned to spread his influence over a much larger area, and has learned to control a far larger volume of water. At this stage, up to two quarts of water within a ten foot radius may be freely controlled at any one time. It's not uncommon for a Hyouketsu who has reached this stage to simply make his own weapons out of ice rather then buy them. By super condensing the water before forming it into ice, the Hyouketsu is capable of making stronger and sharper objects. | Passive HP Bonus to anything made of Ice: 60 | ANBU

- Ice Element; Swallow Attack [Hyouton; Tsubame Fubuki]
The user gathers water and condenses it into ice. The ice is basically shaped like needles with wings. Much like the Frozen Water Needles attack they are then projected at the enemy in a swarm. However, this time the needles can be further controlled by the user, as though the needles where an intelligent flock of birds trying to ram their opponent. The birds will continue following the will of the user until they hit something or are destroyed. | Chakra- 5 (Per Needle) | Damage- 5 (Per Needle) | Advanced ANBU | Must know Water Manipulation; Four and Flying Water Needles

- Frozen Instantaneous Body Skill [Hyoushunshin no Jutsu]
An advanced form of the Hidden Ice Skill, this jutsu allows the user to transport between sources of ice without passing through the area between them. Someone who knows this jutsu can freely transport between any Makyou Hyoushou as a free action that costs no chakra once every two posts. | Chakra- 40 | ANBU | Must know Water Manipulation; Four

- Demon Gateway Entrapment Skill [Makyou Kadoguchi Wana no Jutsu]
The user creates ten Makyou Kadoguchi that surround an opponent and two Makyou Hyoushou above the opponent. After entering the Makyou Kadoguchi himself, the image of the Hyouketsu appears in all surrounding mirrors, hiding the user's real location. | Chakra- 150 | Makyou Kadoguchi's HP- 20 | ANBU | Must know Water Manipulation; Four and Demon Gateway Ice Hall.

- Demon Gateway Reflection Clone [Makyou Kadoguchi Bunshin Kaisou]
By using both the reflection in the Makyou Kadoguchi and ice as a base, the user is able to create a clone of anyone. The reflection looks exactly like the original, and has the same physical properties. However, it is not capable of performing any Jutsu. The clone's only real weakness is that it is still bound to the mirror that it emerged from. If that is destroyed, the clone turns into an inert ice sculpture of itself. | Chakra- 30 | Clone has the same stats as the original at the time of creation, including HP and Chakra | Advanced ANBU | Must know Water Manipulation; Four and Demon Gateway.

- Tendrils of the Demonic Gateway [Shokushu Makyou Kadoguchi]
The user performs a sequence of hand-seals with one hand and places his other hand on a Makyou Kadoguchi. Six tendrils appear out of the other side of the mirror. They are as cold as ice, but they are not clear. In stead, they are white as snow. The tendrils can be up to twelve feet in length and are capable of sinking back into the Makyou Kadoguchi and appearing in another one. The tendrils are also capable of instantaneously reforming if somehow destroyed, so the only way to defeat them is to destroy the mirror they are currently residing in. However, the tendrils can not be separated. | Chakra- 60 | Tendrils have a strength of 10 | Advanced ANBU | Must know Water Manipulation; Four and Makyou Kadoguchi
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:06 pm

Jounin Level Techniques

- Water Manipulation; Five [Mizu Ayatsuri; Go]
Advancements in chakra control have allowed the Hyouketsu to achieve levels never before though possible. Up to two gallons of water may be controlled at a time and the distance of the Hyouketsu's influence is fifteen feet. What's most unique to this style, however, is that the Hyouketsu no longer make ice by lowering the temperature of water. Instead, they compress it. This makes ice that is almost as durable as metal. | Passive HP Bonus to anything made of Ice: 100 | Jounin

- Ice Prison Skill [Hyouro no Jutsu]
The user places one hand on the ground while constantly performing hand-seals with the other. Several pillars of ice rise out of the ground, beginning in front of the user. The pillars can only be summoned up to two feet apart from the last one that was summoned, but they are summoned in a fairly rapid manner. The pillars do not impale the people above them when they are summoned; instead the pillars ignore that person's existence, forming around him or her. Then the pillar solidifies, trapping that person in ice. The Once activated, the pillars can continue being summoned as long as the user continues making hand seals and keeps one hand on the ground. | Chakra- 200 | Jounin | Must know Water Manipulation; Five

- Avalanche Skill [Nadare no Jutsu]
One of the most advanced techniques in the Hyouketsu arsenal, the user literally converts all water in the area into ice. Then a roaring whirlwind is swept across his area, picking up all the ice and snow and sending it towards an opponent, covering everything in a layer of ice and snow. If the Hyouketsu happens to be near a large body of water when performing this jutsu, large clumps of ice are sent along with the whirlwind which are capable of crushing their victims. | Chakra- 150 | Damage- 150 | Advanced Jounin | Must know Water Manipulation; Five. Damage is only applied if the user is close to a large source of water.

- Ice Element; Piercing Dragon Fierce Tiger [Hyouton; Haryuu Muuko]
A technique comparable to the Water Dragon Blast Skill, this jutsu requires a large source of ice near by. By manipulating the ice, the user is able to take it and shoot it in a blast whose end is shaped like a tiger towards an opponent. Although it's actually a solid, the Hyouketsu is able to manipulate the ice to such and extent that it acts as though it is a liquid. | Chakra- 120 | Damage- 220 | Jounin | Must have a large source of Ice. Must know Water Manipulation; Five

- Ice Element; Behemoth Strike [Hyouton; Kaibutsu Dageki]
After performing a row of hand-seals the Hyouketsu places both hands against a Makyou Hyoushou. A loud roar is heard and out of the other end a blast of ice, similar to the Hyouton; Haryuu Muuko skill, is sent towards an enemy. This blast, however, is in the shape of a great winged behemoth. | Chakra- 120 | Damage- 300 | Advanced Jounin | Must know Demonic Ice Mirror and Water Manipulation; Five

- Behemoth Clone Summoning [Kaibutsu Bunshin Yobidasu]
A forbidden technique that utilizes the powers of Yugithima. The user creates a Makyou Hyoushou, but this time it has a large number of glowing blue seals on it. The user then performs another sequence of hand-seals and then hits the Makyou Hyoushou with both hands. A small crack forms and a very small hole opens up in the mirror. A blizzard comes out of that hole, and the snow from that blizzard collects into the form of a large winged behemoth. The behemoth is capable of flight, and is incredibly strong. Also, the blizzard from the hole in the Makyou Hyoushou will constantly replenish the behemoth, making it immortal. Unfortunately, this is also the behemoth's weakness. For if the Makyou Hyoushou that the behemoth originated from is destroyed, it turns into an inert pile of snow and ice. | Chakra- 150 | The Behemoth has 15 strength and 7 in everything else. | Kinjutsu | Must know Demonic Ice Mirror.

- Demonic Gateway Osmoses [Makyou Kadoguchi Suitoru]
A forbidden technique that seals its victims in an eternal prison. After use then Demonic Gateway Tendrils to trap an unwary opponent, the user commands the tendrils to pin their target against the ice mirror they are currently residing in. While performing a sequence of hand-seals, both the tendrils and their victim sink into the mirror. The victim experiences life in the mirror as an endless flat tundra, the only defining mark being the Makyou Hyoushou which he or she was just expelled from. The most dangerous aspect of this jutsu is that the temperature inside the mirror gradually decreases until the person inside is either frozen or dies of hypothermia. If the Makyou Kadoguchi is destroyed before this happens, from either inside or out, the jutsu is canceled and its prisoner is released. | Chakra- 60 | Anyone with an endurance under three is instantly frozen. That number increases by three every post. Two posts after the person inside are frozen, this jutsu becomes permanent and the prisoner can never escape, though he or she is usually dead by then. | Kinjutsu | Demonic Gateway Tendrils must be active.

S-Rank Level Techniques

- Dry Ice Skill [Doraiaisu no Jutsu]
By lowering the temperate of ice low enough, one can remove all water from the ice. The end result is dry ice, and incredibly cold substance that freezes almost anything it comes in contact with. This technique utilizes this property to enhance other ice techniques, or with the water manipulation skill to simply create dry ice. | Chakra- 50 | Damage- 50 | Freezes anything it touches, and is immune to fire jutsu. | S-Rank | Must be used with another jutsu or water manipulation.

- Ritual of Yugithima [Gishiki Yugithima]
The user first creates four Makyou Kadoguchi, one pair on top of the other. Those four then fuse into one large Makyou Kadoguchi. Glowing symbols appear all over the giant Makyou Kadoguchi, which then doubles in thickness. After the giant Makyou Kadoguchi is fully formed (which takes 1 post), the user causes the Makyou Kadoguchi to crack by using the Water Manipulation Technique. Every turn Yugithima will strike the seal from the inside, doing 100 damage. Once 500 damage is done to the seal, it will break, revealing what appears to be a doorway into a vast tundra. Out of this doorway steps a large winged behemoth-Yugithima. At first he is perfectly clear, but slowly he gathers form and reveals his brown self. Connecting Yugithima to the Makyou Kadoguchi from which he came is a nearly invisible "leash." This leash, although itself incorporal, reveals Yugithima's weakness. If the Makyou Kadoguchi that he came out of is destroyed, the avatar Yugithima is using will simply fade away. The giant Makyou Hyoushou is only as strong as four Makyou Kadoguchi put together (80 HP) | Chakra- 300 | Yugithima's avatar has 30 strength and 15 of everything else. It is capable of performing grand slicing wind, hell shriek, and frozen technique each turn. It is also considered to have Water Manipulation; Five. | S-Rank Kinjutsu | Must know Behemoth Clone Summoning
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:12 pm

Armadillo Summoning

Armadillo Sheild
Rank:A-Ranked
Type:Summoning
Requirements:Amadillo Summoning
Description:When the user is attacked the user can close his eyes and a huge armadilklo sheild will surround the user making any attack poiintless.Can only be used twice a fight


Armadillo Summoning Technique: Little Holes[Arumajiro Kuchiyose No Jutsu: Tashou Dobu]
This is a technique that allows one who has made a blood pact with the armadillos to summon them. At this stage they summon a recently born clutch of four armadillos. They are the size and length of a normal adult armadillo at full maturity. They stand no higher then 8 inches and are no more then 18 inches long. Where they differ from normal armadillos is the fact their claws on the front and hind legs are much longer looking more akin to double edged blades. | Chakra - 85 | HP Cost - 1 | Each Armadillo has 15 HP, 1 Chakra, 3 Agility and 1 Stat in every other catagory. Their claws can deal 5 damage and their bite deal 2 damage. The summons go away after 5 posts or if their HP or Chakra goes below 1. | Genin

Armadillo Cannonball Kick [Arumajiro Kyanonbo-ru Handou]
With this skill the summoner focuses chakra into a leg while one of the Clutch Four rolls up into a ball and focuses all its chakra into its shell to harden it. The summoner then kicks the balled armadillo with his leg sending the balled creature flying at his enemy. | Chakra- 15 | Damage- 15 + Strength | After using this Jutsu the summon takes 15 HP damage

Armadillo Summoning Technique: Great Plates[Arumajiro Kuchiyose No Jutsu: Kyousei Kouhan]
This is a technique that allows one who has made a blood pact with the armadillos to summon them. At this stage they summon the lords personal blacksmith Plates. Unlike the other summoned armadillos he is brown in color for his soft skin with his shell now covered in light weight durable metal giving causing his armor plating a nice metallic silver color. His claws are shaved back more then the other summons to allow him to manipulate his tools of the trade which prevents him from digging into the earth enough to hide. His hide legs are much thicker and stronger giving him the ability to recline and stand on his hide legs, though this exposes his soft under belly. Stored on the back of his shell is his giant hammer that he brings with him every where, and is often his main weapon in battle. He is about the size of a large pull cart stand.| Chakra- 140 | HP Cost- 10 | The Summon has 130 HP, 1 Chakra, 12 Strength, 6 Agility, 2 Endurance and Accuracy and 1 Intelligence. A strike from his hammer deals 15 damage. The Summon lasts 5 posts or until HP or Chakra goes below 1 | Chuunin

Weapon Summionng Technique: Plates' Hammer[Buki Kuchiyose No Jutsu: Kouhan Kanadzuchi]
Those who have managed to summon the armadillo blacksmith Plates may also attempt to summon the blacksmiths weapon to help them out in the battle. By offering some of their blood and placing it on a prepared scroll they can summon the blacksmiths great hammer to wield. The hammer is a long metal staff with a large mallet head attached to one end and a balled amount of metal attached to the other. To wield such a large heavy weapon much strength is needed. | Chakra- 40 | HP Cost- 1 | The hammer has a requirement of 8 strength and can deal 12 + ½ Strength in damage. The user can pay an additional 30 chakra when striking the ground to cause the earth to shake, knocking down anyone other then the wielder of the weapon who is in contact with the ground with less then 7 Agility in a 30ft Radius. Weapon lasts 5 posts | Chuunin

Armadillo Summoning Technique: Small Canyon[Arumajiro Kuchiyose No Jutsu: Chippoke Keikoku]
This is a technique that allows one who has made a blood pact with the armadillos to summon them. At this stage they summon the lords youngest son, Canyon. He is about four and half feet tall from bottom to top of his shell. Lengthwise he is four and half feet long from nose to tip of tail with one and half feet of that distance is made up of tail. His color is now a for all of his soft un armored skin a bright yellow while his armor is a darker brown covering all of his back the top of his snout and the front of his limbs till right above the paw. His limbs are elongated allowing him to move easier. | Chakra - 200| HP cost - 25 | The Summon has 115 hp, 130 chakra, 7 Strength and Agility, 2 Intelligence and 1 in every other stat. His claws deal 10 Damage. For 30 chakra he may quickly create a sink hole then fill it in with rock, requires 4 strength to escape. For 20 chakra he can create a line of sharp rock spires to quickly jut out of the earth towards an enemy, does 20 damage. For 30 chakra he may cause a block of earth to jut out of the ground as a shield, the shield has 30 HP. Summon lasts for 5 turns or until HP or Chakra goes below 1 | ANBU

Armadillo Summoning Technique: Great Tremor [Arumajiro Kuchiyose No Jutsu: Kyousei Shindou]
This is a technique that allows one who has made a blood pact with the armadillos to summon them. At this stage they summon the lord's oldest son, Tremor. Tremor is a very large summon, almost the size of a small house. He is wearing a brown robe with canyons and mountains on it and has jewels imbedded in his face armor. | Chakra- 300 | HP Cost- 15 | The Summon has 165 hp, 180 chakra, 12 strength, 7 agility, 2 Intelligence and 1 in every other stat. His claws deal 15 Damage. For 30 chakra he may quickly create a sink hole then fill it in with rock, requires 4 strength to escape. For 20 chakra he can create a line of sharp rock spires to quickly jut out of the earth towards an enemy, does 20 damage. For 30 chakra he may cause a block of earth to jut out of the ground as a shield, the shield has 30 HP. For 40 chakra he may dive into the earth and reappear anywhere with in a 30 foot radius. For 3 chakra (Per Rock) he may cause a small bit of earth to break apart and fly at his enemy, dealing 2 damage (Per Rock). Summon lasts 5 turns or until HP or Chakra goes below 1 | Jounin
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Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:14 pm

approved
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:23 pm

AMRADILLO SAGE-

Armadillo Style : Armadillo Sage Jutsu
Rank:S-Ranked
Type:Kinjutsu
Description:(must have armadillo summonings to learn this and be taught by me )
The user puts their blood in a marking on their forehead and does some handsigns , the users eyes turn brown just like a armadillos, around the users arms 2 of the 4 elder armadillos appear , their can provide help in the fight by shooting rocks and striking the opponent (they shhoots large distances and are very powerful ) the user can also use jutsu much more easier as they use chakra of the nature around them as well.The user will gain the appearance of a armadillo by getting rough skin,Immense Power,and a shell/Sheild on his back that cannot be peirced.

Armadillo Style:The shell of Indestruction
Rank:S-Ranked
Type:Kinjutsu
Description:(the user must be in amadillo Sage jutsu)The user will look at the elder toad and then the giant shell will wrap around the user making any attack not hurt at all.

Armadillo Style:Armadillos Return
Rank:S-Ranked
Type:Kinjutsu/Ninjutsu
Description:[Only in Armadillo sage form] The user will do handsigns then in a instant the entire ground will flood with goo that will effect anything thats not a armadillo.Then when the target is stuck in the goo 20 spiked armadillos will appear from the ground and gash the target non stop for 2 posts.This can be used every 24 hours.

Armadillo Style:Armadillo Spike
Rank:S-Ranked
Type:Kinjutsu
Description:[Only in Armadillo sage form] The user will do handsigns and then 2 armadillos will appear.They will morph into spears from the power of the Armadillo sgaes.Once launched the spears can move on their own.The spears can peirce anything.Can be used every 24 hours
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:51 pm

Water Jutsu: (got from a scroll in waterfall from their kage)

Acadamy Student

Water Clones-
User does required hand signs and can make clones out of water.
Chakra 10 (per clone)

Rain Dance-
User does required hand signs and then it starts to rain. (weakens fire type jutsu damage by 10)
Chakra 20

Water Wall-
User does required hand signs and can make a wall from water to protect themselves (can take up to 50 damage)
Chakra 20


Genin
Water Dagger-
User does required hand signs and can make a dagger from water. The user can throw the dagger or keep the dagger with them and stab the enemy.
Chakra 30-Damage 20

Water Orb-
User does required hand signs and makes an orb from water, the size of an apple.
Chakra 30-Damage 30

Water Style: Hidden Mist Jutsu-
User does required hand signs and makes a mist that is used to hide the user and to limit the opponents visibility.
Chakra 30


Chuunin

Thousand Needles of Death-
User does the required hand signs and creates a thousand needles of water (using any body of water surrounding him/her,) then they hone the needles in on the target.
Chakra 40-Damage 60

Water Bullets-
User does the required hand signs and makes thousands of bullets of water that attack the enemy.
Chakra 50-Damage 50

Water Tornado-
User does the required hand signs and makes a tornado from water. When hit, the enemy is trapped in the tornado for 3 posts and moves slower while in the tornado.
Chakra 50-Damage 40

Jounin

Water Shark Bomb Jutsu-
The user creates sharks made of water and attacks the opponent with a powerful water blast from the shark.
Chakra-70-Damage 70

Water Dragon-
User does the required hand signs and makes a dragon out of water.
Chakra 80-Damage 70

Water Sword-
User does required hand signs and makes a sword from water and can slash the enemy.
Chakra 70-Damage 60

Kage

Giant Vortex Jutsu-
After doing the required hand signs, this jutsu hits the enemy with a large force of water.
Chakra 90-Damage 90

Giant Sphere Orb
This jutus is just like the water orb only the orb is MUCH bigger. After doing the required hand signs, the user creates an orb of water the size of an elephant.
Chakra 100-Damage 100

Tsunami-
User does the required hand signs and a big wave of water is summoned that causes damage to the enemy when hit and floods the area
Chakra 90-Damage 80
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Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:54 pm

from the waterfall kage on this site?
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 5:54 pm

yea i asked her for them....and she said "fine"
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Ventus

Ventus


Number of posts : 159
Age : 32
Dating : ??
Registration date : 2008-08-21

Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeSat Aug 23, 2008 6:30 pm

Gate of Opening (開門 Kaimon) releases the brain's limit on the total strain on the muscles, giving the user five times their normal strength.

Gate of Rest (休門 Kyūmon) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started.

Gate of Life (生門 Seimon) is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level.

Gate of Pain (傷門 Shōmon) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use.

Gate of Closing (杜門 Tomon) releases the limit on the amount of chakra released at one time.

Gate of Joy (景門 Keimon) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina.

Gate of Shock (驚門 Kyōmon) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina.

Gate of Death (死門 Shimon) opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body including the heart. Death is assured when opening this gate hence the name.


JUTSU:

Genin Jutsu

Lotus
Front Lotus requires the opening of the first chakra gate, giving the user five times their normal strength. Having prepared for the jutsu by unwrapping the bandages on his arms, the user kicks his opponent into the air, and then performs Shadow of the Dancing Leaf. Once he is behind his opponent, he then wraps the arm bandages around them, and grabs them in a bear hug, then piledrives them into the ground while spinning rapidly. The resulting impact will likely kill his opponent, though this has yet to happen due to extenuating circumstances. Because it uses one of the chakra gates, the user is left extremely fatigued, making this jutsu a "double-edged sword."


Hidden Lotus
This jutsu is an advanced and more destructive version of the Front Lotus, which requires that at least three chakra gates be opened (in every instance in which it has been used, five gates are opened). Once enough gates are open, the user launches the target into the air and strikes them at inhuman speed before hitting them with one arm and one foot, sending the target crashing into the ground. This is usually fatal due to the speed and power behind the attack. Because so many chakra gates are opened at once, it can only be used once, since the user will likely be unable to stand afterward. Guy's version involves him launching the enemy into the air, spinning like a drill, and delivering a bone-shattering punch.

- Leaf Violent Wind [Konoha Reppuu]
The user moves foreword with such speed that he knocks himself off balance. With a quick pivot and step, he turns on one foot and performs a powerful, low sweeping kick with the other. This kick is more powerful then normal because of the momentum involved. | Chakra- 5 | Damage- Strength + ½ Agility | Requires Lotus Style; Stage 1


Chuunin Jutsu

True Hidden Lotus
This jutsu needs the 5th gate opened.The user will run up to the target and kick them into the air and then headbutt them 1000 times in 4 seconds.

Morning Peacock
this jutsu uses six of the eight chakra gates to give the user unmatched speed and strength. After the gates are open, Guy will approach his opponent in a somewhat distinctive stance and, once he gets close enough, kick them into the air. He then hits his opponent over and over, causing a peacock-like fan of flaming chakra to develop. Once Guy is finished, his opponent will fall back to the ground, covered in the attack's aura. It should be noted that this technique is not a Kinjutsu in itself, but merely a simple combo, fuelled by a Kinjutsu

- Leaf Grand Spinning Wind [Konoha Daisenpuu]
By using chakra to maintain even more control over the body, the user is able to perform great sweeping kicks in great succession without losing control. The Leaf Grand Spinning Wind incorporates a total of five devastating kicks. | Chakra- 20 | Damage- Strength + ¾ Agility (Per Kick) | Chuunin | Requires Leaf Spinning Wind and Lotus Style; Stage 3

Jounin Jutsu

Eternal Chaotic Dance
After opening seven chakra gates, Lee punches the ground, creating an earthquake that launches his opponent into the air. He then attacks his foe many times at the speed of light, moving so fast that it seems as if there are three Lees attacking at once. To finish, Rock Lee punches the enemy from the sky three times, slamming them back to the ground

Universal lotus
The user will open the 7th gate and grab and run into the atmosphere with the target then once in space the user will spin and spin then do a huge lotus that can destroy 6 villages on the target.

Worldwide Lotus
The user will grab the target and take them around the world smashing into mountains.Then before they finish the target punches them and does a hidden lotus on them.




- Lotus Style; Stage 1 [Renge Buji; Dakai Ichi]
The first stage of the Lotus Style is simply bodily training. The user wears weighted armlets and leglets to help improve his speed and strength. The user trains by simply moving constantly, and training sessions look almost like boxing matches, with the user having to constantly move around and dodge the trainer. It is believed that teaching one how to survive is the first order of business. | +2 Agility and +1 Strength | Passive | Genin



- Lotus Style; Stage 2 [Renge Buji; Dakai Ni]
After the basic body building is complete, the user then begins training technique. The user is taught how to keep momentum up, and how to move one move into another. This allows for stronger blows and more fluid movements. The user also learns how to constantly circle an opponent, keeping him on guard constantly. | +1 Strength and +2 Agility | Passive | Advanced Genin | Requires Lotus Style; Stage 1

- Leaf Shadow Dance [Kage Buyou]
Though this jutsu is considered by some to be a great feat of taijutsu, it's really just an advanced form of the Body Switch Technique. The user uses a small burst of speed generated by chakra to quickly move behind or below an opponent and act like their shadow. This jutsu is normally used to get around an opponent's defenses and catch them off balance. | Chakra- 5 | Advanced Genin | This jutsu is only effective against people with 5 less agility then yourself. Rather, people with more agility then 5 less then yours can stop or react to the jutsu as though it were a basic movement. Requires Lotus Style; Stage 2

- Leaf Spinning Wind [Konoha Senpuu]
A more advanced version of the Leaf Violent Wind, this jutsu makes continues the off-balance attacks. The user spins like a top, performing up to three roundhouse kicks in rapid succession, keeping up the momentum throughout them all. | Chakra- 10 | Damage- Strength + ½ Agility (Per Kick) | Advanced Genin | Requires the Leaf Violent Wind and Lotus Style; Stage 2

- Lotus Style; Stage 3 [Renge Buji; Dakai San]
By this time, the focus moves less on building up one's body and more on building up their technique. They learn how to read their opponent's movements, where to strike and how. By focusing on the softer and more vulnerable areas on the body, the user is able to increase the damage done considerably. | Add ¼ Agility to all unarmed, nonjutsu, melee blows. | Passive | Chuunin | and Lotus Style; Stage 2



- Lotus Style; Stage 4 [Renge Buji; Dakai Si]
By this point, the user knows his own body well, so he now learns how to use his body movements to catch his opponent off guard. Practitioners who have reached this rank are known for spending entire matches circling their opponents, varying their speed and attempting to force an opening by making their opponent attack. The also nearly master how to place their entire body into their blows, further increasing damage. | Add ½ Agility to all unarmed, nonjutsu melee blows instead of ¼. +1 Strength and +1 Agility | Passive | ANBU | Requires Lotus Style; Stage 3

- Leaf Super Spinning Wind [Konoha Gouriki Senpuu]
Considered to be the most powerful of the Leaf Winds, this jutsu uses a massive chakra burst to cause the user to quickly turn. The sheer momentum creates a slashing motion that is capable of destroying bricks | Chakra- 20 | Damage- Twice your Strength + Twice your Agility | ANBU | Requires Lotus Style; Stage 4

- Lotus Style; Stage 5 [Renge Buji; Dakai Go]
By this time, the user has practically neared perfection. His blows are perfectly straight and powerful, the user knows were and how to hit his opponent's body to inflict as much damage as possible. Using wide, sweeping strike the user is kept spinning and moving, almost like a top while fighting. The movements are so fluid that, even with making such wide strikes they still often hit. | Add your entire agility score to all unarmed, nonjutsu melee blows instead of ½. +3 Agility | Passive | Jounin | Requires Lotus Style; Stage 4
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Ventus

Ventus


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Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitimeMon Aug 25, 2008 11:18 pm

i got these from the cloud kage

Academy

- Conductor Skill [Doutai no Jutsu]
The basis of all Raiton jutsu, Doutai no Jutsu allows a shinobi to absorb ambient electricity from the environment for use in electricity and lightning related skills. This collection of ambient electricity is a passive form of this skill, and thus can be used without exerting chakra. | Passive - absorption of ambient electricity | Academy | Does not count against the one jutsu per post limit |

Note: All skills on this tech 'tree' require knowledge of this skill.

Genin

- Shocking Grasp Technique [Haji Dengeki no Jutsu]
A fairly simple jutsu, the user moves chakra to his hands and converts it to electricity. A thin layer of chakra protects the user, but anyone the user touches gets a shock, and anything the user holds transmits the electricity. | Chakra- 5 (Every Post) | Damage- 8 | Anything the user touches that can conduct electricity well (such as metal) deals 6 damage to anything else that it touches | Genin

- Static Bolt Technique [Seidenki Boruto no Jutsu]
The user projects some of his chakra, which is given a positive charge, to a location. The user then gives some air in front of his open palm a negative charge, and a large static bolt jumps between the two locations. While the lightning bolt is impossible to dodge, the location that it jumps to can not change, making it very predictable - assuming that the victim knows what’s coming. | Chakra- 20 | Damage- 18 | Advanced Genin

- Static Discharge Technique [Houden no Jutsu]
The user focuses his chakra onto an object (typically a metal object, although anything that conducts electricity well works) and builds up an electrical charge within the object. Once the object hits another, a large static bolt leaps from the object whatever it is in contact with. Once the electricity is discharged, the object returns to normal; the energy can only be discharged once. | Chakra- 5 | Damage- 6 | Genin | The electricity lasts five posts or until discharged.

- Magnetic Deflection Technique [Jijou Henshin no Jutsu]
A dangerous technique, this jutsu builds up a magnetic charge in a metal object with a touch, making it a magnet that draws metal objects to it. While this jutsu can build up a powerful magnetic charge, doing so can be dangerous if the user possesses other metal objects, as they will be attracted to the magnet as well. The magnetic charge only lasts as long as the user holds on to the object. | Chakra- 5 (Inc, Every Post) | The magnetic field has 1(Inc) strength, and can deflect any attack involving metal if the field's strength is equal to or more then the damage that would be recieved. | Genin

- Lightning Trip-Wire Technique [Harigane Denkou no Jutsu]
The user takes two kunai or any other metal objects that can be planted in the ground or wall and gives them opposite electrical charges. Using chakra, an invisible current is run through the objects, which are then planted in the ground. If anyone walks in between the two conduits, then an electrical charge zaps them. Despite the name, this technique does not actually 'trip' the victim. | Chakra- 8 (Every Post) | Damage- 10 | Advanced Genin

- Charged Strike [Denkiwoobiru Batsu]
A ninja from the Hidden Cloud Village is able to transfer chakra into his or her limbs in order to create an electrical charge. With enough practice, the ninja becomes able to discharge this energy forcibly with a punch or kick. | Chakra - 12 | Damage - Strength + 10 | Advanced Genin
Original tech by Akshunj

Chuunin

- Static Trap Technique [Seidenki Ashikase no Jutsu]
A more advanced version of the Lightning Trip-Wire Technique, this jutsu uses chakra to transform a few metal objects (most commonly kunai) into an electrical conduit through touch. Then the user uses chakra to send an invisible electrical current between all of the conduits. When someone walks between any two conduits, they get zapped. | Chakra- 4 (Per Conduit, Every Post) | Damage- 10 | At least two conduits must be made | Chuunin | Requires the Lightning Trip-Wire Technique

- Taser Technique [Teizaa no Jutsu]
A powerful combination of the Lightning Trip-Wire and the Shocking Grasp Techniques, this jutsu sends opposite electrical charges between two metal poles, swords, or other, similar objects. Lightning jumps back and forth between these two objects, striking anyone that touches them or gets between them. The user must be careful, for he too will be shocked if he places any part of his body between the two objects. If the user lets go of either of the objects then they both lose their electrical charge. | Chakra- 10 (Every Post) | Damage- 15 | Damage is not applied more than once per post, even if both objects hit someone | Chuunin | Requires the Lightning Trip-Wire Technique and the Shocking Grasp Technique.

- Current Manipulation Technique [Denryuu Tesabaki no Jutsu]
This jutsu uses waves of chakra to bend an electrical current, to make it flow in a less-direct way. This jutsu is usually used in combination with the Lightning Trip-Wire Technique, Taser Technique, or any other techniques that utilize electrical currents to make them harder to avoid. This jutsu requires no hand-seals and can easily be performed in combination with other techniques. | Chakra- 2 (Inc) | The current is bent so that it can hit things 1(Inc) foot away | Chuunin

- Superconductor Skill [Dai Doutai no Jutsu]
An advanced form of the rudimentary academy skill, Dai Doutai no Jutsu differs from its parent skill in that there is no passive quality. When activated, the user absorbs ambient electricity and is able to arc it toward any fair-sized metallic objects within fifteen feet of the user to shock whomever is connected to it. Because this skill requires the body to provide a much higher resistance rating to be able to control the electrical flow, self-damage will occur. | Chakra - 8(Inc2) | HP Cost - 2 (Inc2) | Damage - 10(Inc2) | Chuunin |

- Shock Net [Dengeki no Ami]
The user creates a complex electrical current between his fingers. This current is then “cast” outward towards an opponent or object while still maintaining contact with the user's fingers. While this can be used as an attack, it is more commonly used for its magnetic properties. Any metal objects caught within the “net” are pulled by the magnetic field. This jutsu, therefore, can be used to retrieve a large number of objects or even to disarm opponents. | Chakra- 10 (Inc10) | Damage- 5(Inc10) | The field has a strength of 1(Inc10) | Chuunin | Any increments beyond 10 only increase the strength of the magnetic field, not the damage |

ANBU [Tenbatsu no Raijin]

- Lightning Cage Technique [Denkou no Ori no Jutsu]
This technique uses chakra to set up a powerful web of electrical currents surrounding a victim. Lightning shoots from the user’s fingertips and surrounds the victim, shocking him as the current surrounds him. The cage deals little damage to those trapped within, but anyone trying to leave is in for a real shock. Unfortunately, while the cage does a good job of keeping most people inside, it also damages anyone trying to reach into the field to attack. Magnetic currents protect the victim from attacks from metal objects, and electrical attacks are likewise useless. | Chakra- 75 | Damage- 25 (first post only) | An endurance of 5 is required to stand to break out of the field. The cage deals an extra 50 damage to anyone trying to enter or leave. | ANBU | Effect lasts three posts.

- Lightning Screen [Denkou no Shahei]
After performing a row of hand-seals, the user places his hands on the ground and in front of him a large and powerful field of lightning erupts from the ground and lasts for a few seconds before dissipating. This field not only shocks anyone unlucky enough to touch it, it also does a good job of deflecting lightning techniques, not to mention anything involving metal. | Chakra- 100 | Damage- 75 | An endurance of 6 is needed to punch through the wall. Attacks dealing less than 75 damage are negated. | ANBU

- Static Clone Technique [Seidenki Bunshin no Jutsu]
After a row of hand-seals, several electrical fields erupt from the user’s hands and form into vaguely humanoid shapes. A simple genjutsu is used to then make the fields look like the user or anyone else the user chooses. Although the clones can’t exert any physical force, if an opponent comes into contact with it, it dissipates and heavily shocks the him or her. | Chakra- 60 (Per Clone) | Damage- 50 (Per Clone) | The clone has an agility level equal to the user's intelligence. | ANBU

- Magnetic Beacon Technique [Jijou Houka no Jutsu]
The user sends electrical waves to a metal object, causing it to turn into an electrical magnet. This jutsu has an advantage over the Magnetic Parry Technique in that the user need not touch nor hold onto the object to give it its electrical charge. It’s very common to place a magnetic charge on an object held by an opponent, after which the user can track that person using a device similar to a compass. | Chakra- 8 (Inc, Every Post) | The magnetic field has a strength of 1(Inc). Any attack that deals less damage than the strength of the magnetic field is deflected. | ANBU | Requires the Magnetic Parry Technique

- Blade of the Lightning God [Raijin no Ittou]
The user focuses chakra into either arm and collects ambient electricity into a tight lattice around the forearm and hand. By compressing the electricity and chakra together, the user forms a single-use electrical blade. While the blade has no real substance and thus cannot block or parry, its side-effect more than makes up for it - the area around that which is struck by the blade will be instantly shocked numb. | Chakra - 50 | Damage - 75 | Area around the spot that the blade strikes will be completely numb for two posts. The blade disappears after striking the opponent, since all of its electricity enters the opponent during the strike. | Advanced ANBU

Jounin

- Lightning Scorch Technique [Denkou Yakekoge no Jutsu]
The user performs a short row of hand seals, ending with his hands pointing towards his victim. Lightning bolts shoot out of his finger tips and dance along the victim’s flesh, causing severe burns all over the body. This jutsu has the advantage of being difficult to block or dodge without the victim hiding behind something that doesn’t conduct electricity.| Chakra- 100 | Damage- 85 | Jounin

- Human Lightning Rod [Hiraishin no Jintai]
The user emits a powerful field of electrical energy; anyone caught within it gains a negative charge. The user positively charges the air around him, meaning that anyone within the field is constantly shocked by lightning. Although this jutsu is almost impossible to dodge while within the field, the field only extends 10 meters from the user. This jutsu also does a great job of disrupting electrical jutsu aimed at the user. | Chakra- 100 (Every Post) | Damage- 75 (Every Post) | Damage from electrical jutsu aimed at the user is reduced by 75. | Jounin

- Touch of the Lightning God [Raijin no Hadazawari]
The user gathers a large amount of chakra into his fingertips and converts it to electricity. The electricity then bursts from the fingertips and seeks out the victim. The lightning doesn't rend the flesh, but instead eletrifys the opponent, seeking out and attacking the heart and nervous system. The pain this jutsu causes is said to be unbearable. Victims of this jutsu frequently have heart attacks within 24 hours after being hit, so medical care is highly advised. | Chakra- 120 | Damage- 150 | Kinjutsu

- Grasp of the Lightning God [Raijin no Haji]
The user gathers a tremendous amount of eletricity into their hands. The user then grabs the opponent with both hands and sets up a powerful current of eletricity through the opponent's body. This eletricity not only electrifies its victim, but also renders the area around where the opponent is holding immobile, although other parts of the victim's body can freely move. | Chakra- 75 per post | Damage- 95 per post | Advanced Jounin

S-Rank

- Violent Thunderclap [Hageshii Jinrai]
An extremely powerful Raiton ninjutsu that requires the pinnacle of chakra control to perform. The user gathers massive amounts of chakra into his palms and flattens it out into a disc extending over each hand that absorb any ambient electricity. Once the discs have collected enough ambient energy, the user smashes his palms together, creating a deafening thunderclap accompanied by a hemispherical electric shockwave that travels outward from the hands. With all of this occurring within a few seconds, it is clear to see why the utmost of chakra control is required. | Chakra - 125 | Damage - 160 | Opponent is deafened and disoriented for two posts | S-Rank

- Dance of the Condemned [Keito no Mai]
This jutsu, considered forbidden for its cruelty, partially shuts down a person’s nervous system, sending them into a form of nervous shock that ends with the person being unable to move for a brief period. In order to perform this technique, the user must perform a long row of hand seals and then touch the victim’s neck or spinal chord (touching clothing or armor in that area is fine, as long as it can’t block electricity). Repeated use of this jutsu has been known to cause permanent nerve damage. | Chakra- 250 | The victim is sent into nervous shock for one post, and is then paralyzed for another two posts. | S-Rank Kinjutsu
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Hyouton Clan jutsu and Vens jutsu Empty
PostSubject: Re: Hyouton Clan jutsu and Vens jutsu   Hyouton Clan jutsu and Vens jutsu I_icon_minitime

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